![]() ![]() That goes for all the porcelain stuff, all chrome accessoires, glass objects etc. ![]() The rendering engine of Maxwell combines lighting with materials to create highly realistic and accurate images. ![]() Note: A lote of the objects didn't make use of any texture at all, they are simple Maxwell materials. Maxwell Render is developed for designers, artists, and architects to experience reality in their models with less setup time and an easy-to-use interface. I used the same techniques like before, I just had to browse through the texture collection on the CD and the rest was pretty easy. The next step is to texture all those small objects in the scene. ![]() The green furnitures in the back is a simple diffuse material with only a color in the diffuse channel but a texturemap in the bump channel set to a very weak level. You can see in the image below which textures I choosed for the various objects in my scene. A planar or box type UV mapping style was sufficient in most cases, only the fruits on the table used a spherical type. Since most objects are relatively simple in shape I managed to get away with rather easy UVW maps. Here is a quick preview of how the scene looks without textures and only default Maxwell diffuse materials applied.Īlright, on the the texturing. I used 3ds max 7 SP1 for the modeling part and Next Limit's Maxwell Render (Version 1.2.1 beta) for the final rendering. Since the entire scene already existed I could focus entirely on texturing and surfacing. This is a tutorial based on a scene I did earlier and which has been retextured along with 3dtotal's texture CD's as an example of how they can greatly enhance your scene. ![]()
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